Just like LeFay, Peterson was critically involved in both Arena and Daggerfall as the lead designer. Ted Peterson was one of the original brains behind the Elder Scrolls series and pretty much started it all (along with LeFay). He oversaw and was an invaluable addition to both Arena, Daggerfall, and was involved in Morrowind‘s development to boot.įun Fact: The Elder Scrolls deity Julianos is named after Julian LeFay. Julian LeFay has been coined “ The Father of the Elder Scrolls” series and was the Chief Engineer for Bethesda for quite a time during his tenure there. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.ĭiehard RPG and or Elders Scrolls fans may recognize the names Julian LeFay and Ted Peterson but if not, allow me to enlighten you so as to better understand why these two guys leading The Wayward Realms is such a critically important factor in why this game has us foaming at the mouth. However, using procedurally generated dynamics, the game promises to be fresh and full of the unexpected while teeming with life. TWR seems to be a world unlike any other in size, scope, and possibility while maintaining similar fantasy elements we have grown to know and love dearly. Now, it seems The Wayward Realms might just be a whole new class of game that is right up RPG-lovers allies. If any game is announced as being open-world, I immediately take interest and researched the hell out of it to see if it was a game for me. Ever since I first played Morrowind, I was hooked on the open-world RPG and always pined for more. Now, if you head on over to RPG Codex, you’ll find a quote there from Ted Peterson where he doesn’t openly deny anything mentioned in the article, but points out that it’s just one way of looking at things and that the project is still very much alive.The Elder Scrolls franchise has been instrumental in my gaming experience and quite possibly, yours as well. We asked if there was an opening for a re-pitch, and we didn’t get an affirmative. Basically to sum it up, they were no longer interested. After that email, we had a bit of a silence from “X”, then they responded in an unusually short email. Paraphrasing, he said in his email to “X”… “…We need in order to compete with the upcoming releases of Cyberpunk 2077 and The Elder Scrolls VI.” I didn’t take much notice of that statement at the time, but now that I look back, it was the reddest of flags. Distinctly, I remember him pushing our reps at the publisher for more money than they initially offered (from what I understand, not entirely uncommon). He did review his original pitch email with us, but as far as I can recall, the last one slipped out on his own. What happened next is fuzzy, but Vijay would have the habit of sending emails out late at night, directly to “X”, without CC’ing our email addresses, or talking with us first. We all deferred to his judgment when it came to pitching and publisher decisions. He has 80 game releases under his belt, as producer and/or in the pitching phase. We were practically finishing each others’ sentences - a good sign! Vijay was obviously experienced. I had updated our pitch deck before the call, and the types of game mechanics they were looking for pretty much mirrored on the pitch we had already built before talking to them. We did a virtual meeting with them (over a lunch break for me), and we seemed to hit it off well. “X” were very interested in what we were offering, and though not traditionally known for RPGs, that was a sector they were trying to expand into. In respect to all those involved, I will call them “X”, but I’m sure you’ve heard of them if you’re familiar with PC games. Here’s just a few sample paragraphs: And this press buzz led to our first serious publisher contender reaching out to us. All in all, it’s a rather disheartening story of internal clashes, tanked publisher negotiations, and a general lack of professionalism and enthusiasm for the project. However, there is now this extensive Medium article from the guy who actually got the ball rolling on that whole project, where he talks about his experiences working on The Wayward Realms now that he’s no longer a part of the team. If you’re a fan of the older entries in The Elder Scrolls series, you’re probably aware that some of the original developers behind it have recently founded OnceLost Games with the goal of creating The Wayward Realms - a modernized spiritual successor to Daggerfall.
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